Gold source | Red | Yel | Grn | Blu | Pur | Gry |
---|---|---|---|---|---|---|
Gold from Cities | ||||||
Gold from Resource*Tech | ||||||
Gold from Wonders | ||||||
Total gold produced: | 0 | 0 | 0 | 0 | 0 | 0 |
Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
---|---|---|---|---|---|---|---|
The Wheel | 25 | ||||||
Horseback Riding | 40 | ||||||
Bronze Working | 25 | ||||||
Iron Working (+Pottery) | 40 | ||||||
Construction (+Mathematics) | 50 | ||||||
Masonry | 15 | ||||||
Mathematics | 40 | ||||||
Currency (+Code of Laws) | 50 | ||||||
Trade/Map Making (+Pottery) | 50 | ||||||
Alphabet/Writing | 15 | ||||||
Code of Laws | 35 | ||||||
Pottery | 20 | ||||||
Philosophy/Literature | 40 | ||||||
Ceremonial Burial | 25 | ||||||
Mysticism | 40 | ||||||
Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry | Engineering (+Construction, Wheel) | 70 |
---|---|---|---|---|---|---|---|
Banking (+Currency) | 50 | ||||||
Feudalism (+Construction, Code of Laws) | 70 | ||||||
Chivalry (+Horse) | 60 | ||||||
Education (+Trade, Philosophy) | 60 | ||||||
Astronomy (+Engineering) | 60 | ||||||
Navigation | 60 | ||||||
Theology (+Philosophy, Mysticism) | 70 | ||||||
Printing Press (+Education) | 40 | ||||||
Chemistry (+Education) | 40 | ||||||
Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
---|---|---|---|---|---|---|---|
Nationalism (+Banking) | 80 | ||||||
Economics | 90 | ||||||
Legislative Government | 70 | ||||||
Industrialization (+Steam Power) | 100 | ||||||
Physics (+Astronomy, Chemistry) | 80 | ||||||
Gunpowder Weapons | 90 | ||||||
Cavalry (+Chivalry) | 80 | ||||||
Metallurgy (+Iron Working) | 100 | ||||||
Steam Power | 120 | ||||||
Medicine | 70 | ||||||
Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
Descriptive Name of Technology | Price | Red | Yel | Grn | Blu | Pur | Gry |
---|---|---|---|---|---|---|---|
Combustion (+Industrialization) | 100 | ||||||
Flight | 100 | ||||||
Advanced flight (+Radio/Television) | 100 | ||||||
Rocketry | 120 | ||||||
Space Flight (+Robotics, Plastics, Computers) | 150 | ||||||
Superconductor (+Miniaturization) | 120 | ||||||
Fusion (+Fission) | 150 | ||||||
Mass production (+Electricity) | 100 | ||||||
Robotics (+Electronics) | 100 | ||||||
Plastics | 80 | ||||||
Electricity (+Steam Power) | 100 | ||||||
Electronics (+Scientific Method) | 70 | ||||||
Radio/Television | 120 | ||||||
Computers | 100 | ||||||
Miniaturization | 100 | ||||||
Genetics (+Medicine | 100 | ||||||
Scientific Method (+Medicine) | 100 | ||||||
Fission | 150 | ||||||
Total technologies: | - | 0 | 0 | 0 | 0 | 0 | 0 |
Descriptive Name of Wonder | Tech that gets it | Bonus | Red | Yel | Grn | Blu | Pur | Gry | Colossus | +5 gold/turn in ancient era |
---|---|---|---|---|---|---|---|---|
Great Library | Ancient Techs cost -5 | |||||||
Great Lighthouse | +5 gold/turn in ancient era | |||||||
Great Wall | +2 defense for cities | |||||||
Hanging Gardens | 2 settlers | |||||||
Oracle | See opponent's combat unit choice | |||||||
Pyramids | 2 ancient cavalry units | |||||||
JS Bach's Cathedral | 1 happiness point | |||||||
Leonardo's Workshop | Medieval techs cost -10 | |||||||
Sistine Chapel | 1 happiness point | |||||||
Sun Tsu's Art of War | 2 medieval infrantry units | |||||||
Copernicus' Observatory | Medieval navy | |||||||
Magellan's Voyage | Force one resource trade per turn | |||||||
Newton's University | Industrial techs cost -15 | |||||||
Shakespeare's theatre | 1 happiness point | |||||||
Smith's Trading Company | +10 gold/turn | |||||||
Transcontinental Railroad | Productivity point | |||||||
Alpha Centauri Colony Ship | Win game | |||||||
Apollo Program | Player may end game after any turn | |||||||
Edison's Lab | Modern techs cost -20 | |||||||
Hoover Dam | 1 productivity point | |||||||
Longevity | 2 happiness points | |||||||
Manhattan Project | Eliminate any one region | |||||||
United Nations | Player may end game after any turn | |||||||
Universal Suffrage | 1 happiness point | |||||||
Total wonders: | - | - | 0 | 0 | 0 | 0 | 0 | 0 |
Resource Name | Red | Yel | Grn | Blu | Pur | Gry |
---|---|---|---|---|---|---|
Coal | ||||||
Gems | ||||||
Horses | ||||||
Iron | ||||||
Oil | ||||||
Rare Metals | ||||||
Spices | ||||||
Wine | ||||||
(fertile, +1 gold) | ||||||
Cities of size 1 | ||||||
Cities of size 2 | ||||||
Cities of size 3 | ||||||
Cities of size 4 | ||||||
Total resources: | 0 | 0 | 0 | 0 | 0 | 0 |
Last updated Feb. 22, 2008
This isn't quite finished, but it's close. You can use it to record who has what technologies, resources, and wonders, online or on a printout. Online, it can also add up various totals, including total gold production (that's not quite working yet).
Does not represent more than one prerequisite to a technology. Need to generate headers and totals via numPlayers. Count unique resources (countTechs may not work). Doesn't do monopoly bonuses for resources (3:20, 4:40, 5:80). Doesn't figure critical resource roll into gold production. Prevent UN-clicking techs/wonder Auto-set wonder when first player buys a tech Battle: Type of unit C > I > A > C One die per era number +1 per 2 techs ahead Wonder bonuses +1 dies for defending a city
Written by Steven J. DeRose, http://www.derose.net.